OSVR Announces $5 Million Developer Fund to Help Ensure Unrestricted Access of VR Content to All Hardware

OSVR Announces $5 Million Developer Fund to Help Ensure Unrestricted Access of VR Content to All Hardware.

 Fund will incentivize support of the OSVR ecosystem by buying game codes from developers.

 

SAN FRANCISCO – Organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today announced the OSVR Developer Fund—a content accelerator program led by Razer that avails $5 million to the developer community. The fund encourages developers to support the OSVR ecosystem – an open source ecosystem that allows VR content to work across the board with all VR hardware, giving VR fans and developers more choice without worrying about DRM policies or other restrictive measures. 

“VR is working toward being a mainstream success thanks to all the developers who have stepped up to the plate to deliver the next-generation in interactive experiences,” says Christopher Mitchell, OSVR lead, Razer. “The OSVR Developer Fund allows us to directly support the efforts of VR pioneers across the breadth of this developing industry, while at the same time ensuring that content is available to everyone in the industry. It is our contention that if everyone who is constructively contributing to the VR ecosystem succeeds, then VR will succeed. Closed doors in the world of development are a death sentence.”

The OSVR Developer Fund will be available to qualified, participating VR content developers – independent or major.  If successful, applicants will have their game codes purchased in bulk by Razer or any future contributors to the fund in exchange for support of the platform. This will help compensate developers for the time spent integrating as well as provide OSVR with assets to promote their game’s availability in the unrestricted OSVR powered eco-system for use with all headsets. 

“We understand content developers have various development challenges and we’re committed to helping them get ahead of those barriers,” says Justin Cooney, OSVR director of developer relations, Razer. “The OSVR Developer Fund helps to support initial sales while enabling developers to contribute to the VR industry as a whole. Together, OSVR and its content partners enjoy the realization of a shared vision for the future of VR.”

In the egalitarian spirt of OSVR, developers will not beholden to only one particular sales channel, hardware device or development engine. Publishers will likewise retain full creative control over their content.

They will also receive marketing and promotional support including opportunities to be a part of OSVR hardware bundles or showcases at major consumer events.

 

OSVR Developer Fund Synopsis: 

Who You Are

What You Need To Do

What You get

Indie or Major VR Content Developer

 

OSVR integration and support

Purchase of game keys

 

 

Marketing and promotional support.

*Number of keys purchased will be defined on a case by case basis

Visit the OSVR Developer Fund web page: http://www.osvr.org/fund.html

 

Become a Funding Partner:
We are looking for additional funding partners. If you are Interested in becoming one please contact [email protected].

Find Out More at E3:
Interested parties (developers and potential funding partners) are invited down to the Razer Booth at E3 in the Los Angeles Convention Center from the 14th to 16th of June to speak directly to the team.

About OSVR:
OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .


Press Contacts:
[email protected]

 

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